
I did this interview for a Brazilian CG website in 2005. The original in Portuguese is still on their site, but I'm posting an English translation here too.
3D4ALL - Tell us about you and how you ended up hired by Blur Studio
Leo - I started working with animation in 1998, when I got hired by Multirio, a studio in Rio de Janeiro that created educational TV shows. Besides doing 3D, I used to help the 2D team with compositing, editing, etc. From there, I went to the News Department at Globo TV, where I had the opportunity to work for a few months on animations for a mascot named " Zé do Pulo", created by Sergio Yamasaki and animated by him, me and Marcio Bukowski. Despite the extremely tight deadlines and often having to work simultaneously on many projects, it was a great experience, and it was also the first time I worked animating a character over a long period of time. Then I went to Twister Studio, looking forward to working on different projects, where I worked for about a year with Marcelo Souza. Along the way, I did many freelance jobs, some with Studio Conseqüência, including the award winning music video "Segredos". I got invited to work at Blur in 2002, when Tim Miller saw my online portfolio (which was actually updated back then).
Before starting to work on this field, I studied Graphic Design at School of Fine Arts - UFRJ. It would have been a big waste of time, if it wasn't for the fact that I met "The Scoundrels" there, a group of friends interested, like me, in doing animation. Among them were Marcio Tatagiba, Renan Moraes, Ricardo Biriba, Miguel Angelo Rego, Sergio Yamasaki, Luciano Viana... most of them work with animation today, and I believe that is mostly thanks to us helping each other to learn it. It was easy to see all of us in the stairs of CCBB during the Anima Mundi Festival...
<EDIT-09-2009> Keep in mind there were very few animation schools back then, and I wouldn't have been able to afford the ones that existed anyway.
3D4ALL - How do you see Brazilian CG looking from outside?
Leo - The only thing that really bothers me in Brazilian CG is that usually the only way to make money with character animation is working with TV advertising, which isn't my favorite. But that's not only in Brazil, I have friends from Spain, France and Turkey that tell me their situation is similar. You either do TV ads or get yourself in risky projects that usually result in nothing. But there's no shortage of talents, no doubt about it, just look at a studio like Vetor Zero, exporting CG commercials to other countries.
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